Krimh drums use "choke mutes", and not "choke hits" that you might have been used to in other libraries. To use them, program one note to hit the cymbal, then a second one to choke it.
This way, you can precisely control the length of the choke.
This is what it looks like in a DAW:
E2 is the crash hit, then F2 is the crash mute.
This way you can move the mute note later, so the cymbal rings longer: